Every player has the Age of wushu Taels to choose their own path
vgolds.com
Feb. 5, 2016

Unlike most fantasy MMORPGs, in Age of Wushu there is only one race—human—and no classes. You choose one of four storylines to pursue during character creation, customize the appearance of your avatar, and are then whisked away to a village for your training.

Since there are no classes, every player has the Age of wushu Taels to choose their own path, tailoring combat skills to weapons of preference and their own play style, whether it be melee, ranged, supplemental, and so on. In fact, Snail Games believes so strongly in a singularly fulfilling experience that players are only allowed one character slot in the Age of Wushu. This was designed to accentuate the idea of choice and consequence, but will likely turn away gamers who prefer multiple experiences.

Another prominent element that separates Age of Wushu from the rest of the pack is that there are no character levels in the game. Instead, experience that you gain from completing Age of wushu Taels can be converted into cultivation points, the essence of gaining strength. As your cultivation pool grows, you spend these points to improve your combat powers.

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