Blade and Soul's Loot Auction System Is The Best And Worst Idea In The Game

Korean MMO Blade and soul made a stir last week when I finally got underway in the West to life, reaching more than 1 million users in just a few days. The game has many features that stand out dozens of World of Warcraft clones that have been published over the past 12 years, but is particularly interesting is the way the handles dungeon loot leaf and soul. Whenever a quality product falls into a black hole, a window auction listing of items found is opened.

Then a playlist item at a time, players of provides a form of an auction sale scheduled in the room in the game to offer money. If the item is a player wants something, he or she can enter a bid and the timer starts again. Other parts can enter their own event and every time a higher bid, restarts the timer again. This continues until the group finally eliminates period or until all the other leads the auction.

The player who wins the item, and divided the money spent on it is in the rest of the group. If no one bids, the item will be destroyed and distributes its the present value of the group. What makes this so interesting is that the system allows players who do not receive an item for even a kind of compensation in the form of money at stake. In many other MMOs, when a player in a dungeon in an element loses, they can count on at the end with nothing.

While many players prefer the item you want to get some additional pieces in the result, the payment is a good consolation prize and the highest Outbid someone, the more money you will get at the end. The auction also allows the currency in the most significant game, something many MMOs like World of Warcraft are struggling with. For example, World of Warcraft always new "gold sinks" as a way of introducing to remove large amounts of money in the game.

Essentially a sink or any goods or services, in which money is poured into the development of the game and can not be transferred to another player. These include armor repair costs, revenues of the profession, the auction house auction fees, and so on. But even with all these gold falls, rich in World of Warcraft has become more or less sense at higher levels because it was only a compulsory costs in the game.

The blade and soul golds has its own gold and decreases, but the loot auction system means that even when the currency of the game is distributed, never have any sense, especially at higher levels. Of course, while the dam auction for experienced players might have accumulated a lot of wealth, which could become increasingly difficult for new players who can not compete with the highest bids. The auction system booty is also incredibly easy for avid gamers and malicious use.

There are some non-negotiable items that fall into the dungeons are his weapon to the necessary update and may go several times through a dungeon, without the item you want to see some players blackmail unscrupulous a maximum bid can choose the product them, even if not really want. This forces anyone who is the element to pay extra for them to a higher standard than the rest of the group, or fall on the floor monetary payment.

Which could mean more Dungeon works before seeing the fall. Party leaders can also take advantage of inattentive players are changing the rules of loot, to increase the minimum bid items before the person notices. Another problem is the fact that the auction usually takes place immediately before, but once you enter the next area of ​​a dungeon under the intersection of goal do.

This means that players who want one or more of the items that will be available before the end of the auction, and players who do not want to fight for your account and risk of dying of the elements or no need to wait for the rest of the group to end an offer. If NCsoft Corporation, the developer behind the sheet and the soul can find ways to solve these problems, then more players, the idea behind the dam hug auction, but as today, it is better flawed system.


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