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SWG Credits:Lucasarts and the online gaming market
[Jul 26th, 2010]

SWG Credits:Lucasarts and the online gaming market

 

 

 Jul 26,2010

 

 

SWG operates on a player cooperation basis. Players are forced to coexist and socialize in this game. Lucasarts clearly wanted the game to be driven by its fans and wanted the game to be similar to the movie franchise. The SWG credits rule the economy of the world. Players will use SWG Credits to buy and sell goods and also recruit other players such as healers and entertainers. The game has a unique setting to it. Players are instantly thrown into the fray and are rescued by several key characters.


Players will find the game fairly difficult due to the setting being set by fellow players. It΅―s the traders and healers that will really dominate certain aspects of the game. The in-game traders are virtually non-existent. If the games difficulty is too much getting SWG Credits via outside means would be recommended. Players are also given a chance to explore a large number of worlds. The environments are large and have a large variety of monsters and humanoids that prevent it from becoming mundane.


The interface is unique when compared to other MMOs. The health and mana bars are replaced by stamina, intellect and endurance. The base stats in other games become the primary ones in SWG. By using certain skills you may increase any one of these. Players will level in different ways. Entertainers and medics will have to sing and dance or heal players to gain their experience. Therefore the gameplay will differ vastly depending on the class players decide to play as.


SWG Credits can go a long way in SWG. Players may sell their skills to other players for a certain fee. Poisons and potion making are all done by the players in the game so SWG is basically a self-reliant online community.

 

 

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